Random Encounters Vs Respawning Enemies
After some discussion and playtesting with my programmer, the main battle feedback I got was about random encounters. They're the old school way of causing battle to take place in top-down RPGs and JRPGs. However, it can become tiresome and annoying. Since some game mechanics of mine have been inspired by the Dark Souls series, I chose to make enemies respawn whenever leaving the map they're defeated on. This way, players can avoid low-level enemies if they so choose and there will still be plenty of enemies to defeat and harvest resources from.
The Daemos Chronicles - Graduation Day
A high-fantasy roleplaying game.
Status | In development |
Author | The Daemos Chronicles |
Genre | Role Playing |
More posts
- OopsMar 25, 2024
- Rebooting...Sep 21, 2023
- Chapter 1-3 CompleteMar 15, 2023
- So horrible, very horrible at updates.Dec 23, 2022
- Correction: I'm horrible at updatesNov 21, 2022
- I'm so bad at updates...Aug 16, 2022
- New Dungeon Added and MiningJun 11, 2022
- Break Time Is OverMay 19, 2022
- Chapter Two and MoreMar 24, 2022
- Chapter One - CompleteMar 09, 2022
Leave a comment
Log in with itch.io to leave a comment.